Silent's guide to Alternative Meso Making

Silent

Member
Nov 8, 2019
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Welcome to another guide by Silent.

I posted a money making guide a few days ago, in which the overwhelming message was “Farm more. Here’s how to do it better.” While I stand by the statements made in that guide (That time spent farming is the single most significant factor in making money/progressing) I also understand that there’s still more to cover. Enter the alternative farming guide.

There are a few alternative income sources left to cover, but they are insignificant compared to farming.

So lets move on to supplemental income, and less traditional farming. If killing mobs and looting their drops for an hour is your regular paycheck, this is your startup business. Your side hustle. Your part time night job. It doesn’t pay the rent, but it did let you get that new TV.

Party Quests are an old standby. Most everyone will participate in party quests at some point in their time on mu lung. They are an accessible early game supplement to income, providing a few million NX, PQ points that you can spend on some useful items, and a chance at some very valuable item rewards if you get lucky. PQ’s require a minimum level of 200 on every character participating, and allow for a maximum gap of 40 levels between the highest and lowest levels in the party, meaning if you take someone who is level 252, the lowest level a party member can be is 212.

(Insert How to get to PQs image here)

Click on Quick move -> Dimensional door -> 4th page -> red and yellow figures icon

There are two types of PQs. “FPQ” and “PPQ”

Lets get Pyramid out of the way first, for simplicity:

(Insert image of PPQ NPC here)

“PPQ” stands for Pyramid PQ. Pyramid PQ is accessed through the NPC in the bottom left corner of the PQ map and allows an individual to complete 10 runs per day. Each run rewards a random prize between 100k and 1m NX.

(Insert image inside pyramid here)

PPQ consists of 20 waves of mobs that will run down each of the lanes you see here. You simply need to kill the mobs before they reach the left side of the map in order to pass the round. When the mobs die, the next round begins in a few seconds. You want to intentionally lose on round 19 in order to receive the highest average reward from pyramid.

The mobs in all PQs scale with your party member’s average level. That means if you bring a party full of level 250s, you will need more stat to clear than you will if you are a party full of level 200s. If the average party level is 200, I recommend a minimum of about 4k stat on a class with decent mobbing ability to safely clear pyramid. In a party of 250s, you will needmore like 7k stat to safely clear. If your class is not as good at mobbing, have an extra 500-1k stat to be safe.

Moving on now to FPQ:

FPQ stands for fresh PQ. FPQ is what people traditionally think of when they think of PQing. There are many PQ’s available in *, but there are 5 most efficient options that are most often done. These are:

Pirate PQ
Escape PQ
Kenta PQ
Ellin Forest PQ
Shammos PQ

(insert labelled pictures of NPCs when available)

As with pyramid PQ, the mobs in these quests scale with average party level. You will want a minimum of at least 3k stat on decent mobbing classes in order to finish FPQ with the bare minimum party level of 200, increasing as your average level increases. Additionally, you will need someone who is good at jump quests in order to complete two of the stages in escape. This person is usually called “Jumper” and you will often see smegas from other parties looking for participants such as “R> FPQ need jumper”

Each PQ can be entered a maximum of 3 times per day, and you can participate in a total of 15 PQs, hence the number on the above list (since 3 runs x 5 pqs = 15 runs.) Each run will reward you between 150k and 350k NX depending on the PQ, as well as a random item, and some PQ points that can be spent at the shop NPC.

Full guide to completing FPQs potentially coming later. IDK, we’ll see if I get around to that one.

PQ point shop:

This NPC is where you spend your PQ points
(insert NPC picture here)

There are a few rewards that are commonly purchased here.

In the early game, when filling out your equipment slots one of the best eye accessory options is Kenta’s new goggles from the equips tab. Another early game purchase here is spell traces; this is a decent source of ST to scroll your early game gear with before people begin running dojo.

Other notable rewards are tinkerer boxes, escape from titan coupons, green MPE potions, legends awards coins, various chaos scrolls and the PQ damage skin. If you are starting very late in the server, it may be worth your time to hold on to points and sell a Spirit Stone of the Sixth Sky to other players. This is a late game crafting material for sweetwater gear that is in high demand for endgame players, but is not particularly valuable early on.

Dojo is a more direct alternative to map farming. A series of bosses will spawn, and as each one is killed will reward you (and each of your party members) with dojo points and NX. Dojo farming is a good alternative to farming maps for classes with better single target damage than AoE damage, especially when combined with high amounts of % boss damage from nebs and potential.

The downsides to dojo are that it requires multiple leechers (4 or 5), and it requires that you keep those leechers alive. To do this, they must be at least somewhat HP washed, and you must summon healing familiars during the runs. The most common of which are the castle golem and the mutant snail, although there are many other options that work.

(insert familiar pictures here)

The other downside to dojo is that it rewards only NX and dojo points. It does not directly reward Mesos, and so you are somewhat at the mercy of the conversion rate of those things (typically MLGs and Spell Traces) to determine how much money you’re actually making.

Dojo farming in-depth/standalone guide coming soon!

Azwan is an instanced dungeon that rewards emperor coins, a currency used to convert for honor EXP for resetting inner abilities. Azwan requires a very mobile class with fairly high single target damage, and further azwan requires fairly active play and attention in order to finish quickly and obtain maximal rewards - you won’t be able to watch a movie while farming Azwan, unlike some of your other options. Azwan, also requires leechers. Fortunately unlike dojo, you don’t need to worry about keeping your leechers alive, and so they don’t need to be HP washed.

An important thing to note when recruiting leechers for azwan is that both the enemy HP, and to a lesser extent the rewards given scale off the average level of the party. If all your party members are level 250, you will need MUCH more damage to complete an azwan run. To make up for this, we use party members called “mules”

(Insert picture of noob azwan mule smiling)

Mules are very low level characters, typically level 10. Because you don’t need any damage or stats to leech in azwan, these characters can enter and have a very significant impact on party level, pulling enemy HP down and making runs faster. It is typical to offer mules a better leech rate (60% of rewards vs 80% of rewards most of the time.)

What was that about leech rate?

Like dojo, azwan is only worth doing because leechers can set a portion of their rewards to be given to someone else (the attacker) and then they can AFK and make mesos (albeit less mesos) passively. To do this, Leechers need to speak with the entrance NPC

(insert NPC picture)

Select this option

(insert give points option)

Type in the desired fraction of rewards to be donated to the attacker/party leader (usually 80%)

(insert picture)

And finally type in the name of the attacker/party leader.

(insert picture)

After doing so, the leecher can enter the next map and they are ready to AFK!

The most commonly run mode of azwan is Hell Defense. This is slightly longer per-run than attack mode, but it gives significantly more reward per run so the extra time invested is worth it.

(insert picture of “party hell defense” selected)

In defense mode, catapults will spawn randomly around the map, and you’ll need to run to them (which is where the mobile class part comes in), kill them (which is where the single target damage comes in), and then wait for the next one to spawn. Watching for the green dots to appear on your minimap is where the extra attention comes in to play in Azwan.

(insert picture of minimap without spawn & with catapult spawned circled)

Once the 5th Catapult is killed, you will automatically be warped out of the run and rewarded with a number of emperor coins based on your number of party members and their average level. I recommend not closing this pop-up window as it will cause your character to become partially stuck, and you will then need to @check to perform some other actions in game. Instead, just slide that window off the side of your screen so it’s out of the way and keep on running.

(insert reward window picture here & slid-off)

Some classes I have personally had success running azwan with have been demon avenger, mercedes, and shade.

Pokemon is a mini-game within Mu Lung that mirrors the basics of its namesake game. Pokemon rewards a decent amount of NX and a random item from the same pool as PQ/wheel rewards. Pokemon gives significantly less reward than map farming for the same amount of time invested, unless you get extremely lucky. It is generally done because it rewards a large number of achievements, and because of the stats the chaos tower adds to your emblem. Pokemon should be regarded as a backup option. It’s a way to contribute to your long term progress when you can’t find a spot to map farm at.

Pokemon is a fairly complex minigame, and it deserves its own guide. I have one of those currently in progress, which will be posted as soon as the server comes up, so that I can take some screen shots.

Levelling service is an early/mid game service, generally sold through smega’s when an attacker is attempting to put a party together. This service is frequently sold two ways - 160 service and 160-210 service.
Lets begin with 160 service. The cost for this service is generally 1 MLG per character, so in a full party you can make 5 MLG for just 20 or so minutes of work. Since this only requires around 15k stats to complete, it’s a way to make some quick money early on.

160 service

Invite the level 10 leeching characters to a party. Ensure that they all have the 1.5x exp coupon and 2x exp buff that you get for free when making a new character. They will also need about 15,000 maple leaves and ideally a handful of buff freezer NX items (5 should be enough.) I recommend having some stacks of leaves to hand out for this, as not everyone will come prepared and it will save you time - they’re worthless after a week or two anyway.

When you are ready, have everyone pop their 2x buff.

Have them trade in 6000 leaves with the purple-hooded NPC in quick move.

(insert image of highlighted NPC here)

They should have broken level 30 - now have them open their reward gift boxes for the 1.5x coupon, and then trade in the rest of their leaves. They need to reach a minimum of level 63 to proceed to the first farming map.

Alternatively, if leaves are still expensive at the time you’re attempting to sell this service, you can run through the buffed edelstein maps in much the same way you did while levelling your own character.

(insert marked map of edelstein with leech level ranges here)

Now, head to Zenumist Secret Lab. To get there, teleport to this map

(insert lab 103 image here) (insert picture of map with portal circled here)

And enter the hidden portal marked between the chalkboards. You will farm here until the entire party reaches 115. At 115, continue on to castle corridor. Have your leechers hang on the ladder at castle corridor to be safe.

(insert map of castle corridor)

Leech here until the party hits level 130. At 130, go to Hard Dojo. You will need to complete around 3 runs of hard dojo to get to level 145, then move to the final map, black bean at gold beach.

(insert gold beach map here)

Speak to the cat NPC in the middle of the map to be teleported in. This is where most of the stat requirement for level service comes in, because black bean will kill your leechers if you give it more than a hit or two. The good news is they should level up every single run they survive for. Tip for leechers: put all your points in HP as you level up, especially if this is a link mule. It will help you survive, saving time, and you won’t need the actual stats much anyway.

Leech them here to level 160. Upon reaching 160, they should pay you the agreed upon price and you’ll either go back to another farming method, or start recruiting for a new party.

160 - 210 service
160-210 service is much simpler. This is basically just hell dojo leech, but you’re paying extra because you’ll probably die sometimes. The typical cost for this service is 2-3 MLG + 80% of dojo rewards. It is difficult to put a minimum stat requirement on this one, as it varies heavily by class. 30k on a good dojo class should be enough. It’s worth noting that marksman cannot ever effectively sell this service, since they will hit their hard damage cap on snipe before they kill the later FMA bosses fast enough to keep a leecher alive.

In order to sell 160-210 service, you must kill the bosses in hell dojo fast enough that your unwashed or minimally washed leecher survives on the majority of runs. Papulatus is the main offender for killing leechers, since he has a full map attack that will probably 1-hit them. If the leecher dies, suck it up - you’re selling a service here, not just a leech spot.

(insert picture of pap lightning here)

Leechers who are on a fair amount EXP buffs should bring 10-15 maple leaves with them. You cannot level up more than once from a single EXP source, your EXP gauge will simply max out at full. If your EXP gets stuck on 99.98%, trade in a single maple leaf for exp before the next boss kill, and you’ll level up again. Then you’ll be able to gain 199.98% of exp from the next kill, rather than just gaining one level and another full EXP bar, wasting a full level worth of EXP from the kill.

Oz Tower service is a tricky one. It’s an unusual service to provide, but if you get good at it, it can command consistent sales and a high price.

Oz tower is a series of dungeon stages including puzzles, boss fights, jump quests, mob hunting and other tasks. The most significant parts are the jump quests, and I recommend you practice these thoroughly before attempting to offer service - you will upset your buyer and ruin your reputation as a service seller if you cannot complete these.

(insert image how to get to oz tower here)

To sell oz service, first you need to do some tower runs to accumulate your own points for pill slots. Pills are consumable items that extend your timer in the tower, giving you more time to climb and your attacker time to kill the boss. The timer displayed will be an average of all timers among party members, so if your pill slots are low, you will be screwing your attacker.

There is an excellent video guide to the individual stages of Oz tower available here:
I did not have anything to do with making this video, but have referenced it myself in past wipes.

The price of this service depends on how far in to the server’s life span you happen to be, but 1 GML is a common price. It gets easier to sell for 1 GML as time goes on and more people are capable of running/solo’ing the boss at the end of the tower.

You are allowed to climb up to 200 floors of oz tower per day if you do not enter the boss room at the end, and each run involves 49 floors if you log off before your buyer/attacker enters the boss. That means if you have the time you can sell this service multiple times a day and make even more GML. The cooldown for dorothy is two days, so it is fairly easy to set up a regular rotation of buyers who will come back for service next time they are ready to attempt her.

WIP

With farming and alternative farming covered, we have a solid foundation in meso making. There are just a few sections left to cover, and they get progressively more RNG based from here.

If alternative farming is your side hustle, Boss Drops are an inheritance from that Uncle you never really met, but he left you in the will anyway. Especially in the early mid game, boss drops can mean some pocket change, or they can mean a massive payday depending on the specifics.

Basic Boss drops include scrolls (innocence and chaos predominantly) soul fragments, denaro, and flames. Other items may be relevant depending on the stage of the game you happen to be at. Take a look at a boss’s drops through game options to get a good idea of what is worth hunting.

Big ticket boss drops are generally equipment pieces. Early game Tyrant drops from Magnus can fetch an entire day’s worth of map farming rewards on their own. The right terminus weapon can cost multiple RLS and jumpstart your progress towards making a permanent android heart. In the late game, Scarlet Rings and other dorothy drops will always be worth a significant amount.

In order to make the most of your boss drops, two factors are important. One is how early you reach the boss, and the other is your drop rate when killing. It’s important that you be pushing for the next boss as soon as possible in order to maximize your rewards - using Tyrant prices as an example, a week after the first kill equip prices are likely to be half or even less of what they were when there were fewer squads capable of killing him.

As far as maximizing drop %, we can reference the list from my previous guide:
Vote Point 2x drop card (available from lillin)
3x equips with drop % nebulites (“reward prop” neb purchaseable in FM)
Greed pendant (purchaseable with donor points or vote points)
Familiar (big spider & mutant ribbon pig 50% or wolf underling 75%)
OR cass 4 (50% drop) OR cass 5 (100% drop)
Item drop inner ability (20% obtainable at legendary tier)
Wealth acquisition potion (can be crafted or purchased in FM)
Donor Passive (? % need to check tbh)
Holy Symbol buff with Hyper Skill OR BT buffs
For big boss drops, you should always be using a cassandra’s reward 5. Try to pop that right near the end of the boss fight, so that it carries over to your next boss kill or even a few kills, and then you can switch to a familiar for the bosses with less significant drops. It’s also worth mentioning that drop % has no effect on rewards from chests, like CRA bosses leave behind after kill so don’t waste consumable drop rate specifically before you open those.

But Silent what if I’m burned out on farming? What if I WANT more RNG? What if I just want to sit back and let my money make money for me? What the hell do I do with all these MLGs?

Now we come to the gambling options. Following with the analogies for the rest of the guide, if alternative farming is a part time job, and boss drops are an inheritance, these things are your daily gas station scratch off tickets. They can make you money. They can even make you a lot of money. However they come at a cost, and overdoing these means you’re probably not giving the right amount of attention to expenses in other areas (like cubing and enhancing your equips.)

(insert image of gachapierrot)

We all know and love/hate gachapon - the original pay2win aspect of GMS from back in the early days. In Mu Lung, gachapon is an option to gamble away your NX for some expensive rewards in hopes of making your money back and then some. A typical gacha session might run as little as 10m NX worth of tickets, on up to 100m+ depending on how much time you have to commit.

Some of the items we’re looking for from gachapon are:
* Various Chaos Scrolls (mchaos, cog, icog)
* Various innocence scrolls (mostly 20, 40, or 60%)
* Escape from titan tickets and Tinkerer boxes
* Cassandra’s rewards (especially 3 and 5)
* Unknown Love Letter
* Trait Potions (usually not worth selling, but nice to use for a little boost)
* Spell traces (more on this one later)

Gachapon is time consuming. Clicking the NPC will consume tickets until any single one of your inventories is full, and then stop. You will need to clear out that inventory, and then click the NPC again to keep going.

For the highest efficiency possible, I strongly recommend doing gachapon using a mule character so that you can have a completely clean inventory to begin with. Max out that character’s inventories (or at least their Equip and Use sections) in the cash shop.

(insert game options picture here)

Then open Game options and toggle on “automatically clear buyback tab.” This is usually a dangerous option to have on in case you accidentally sell something you shouldn’t, but gachapon will fill your buyback dozens of times and it’s rather annoying to continually clear. I suggest toggling this off after you finish the gacha run.

Selling full equip inventories is cool, but you also need to efficiently clear your use inventory. Gacha provides a TON of junk scrolls, which can be exchanged for spell traces. I like to use CBD as my gacha map for easy access to Ms. Bo as you can see in the picture here:

(insert town map of CBD)

Simply jump up to Ms. Bo, hold down your NPC chat button and watch those junk scrolls convert to valuable spell traces. Then drop back down and keep Gaching.

The exact returns on gachapon are difficult to state - it depends heavily on the MLG:GML conversion rate at the time you’re running, and the going prices for the listed items above can fluctuate significantly. Gachapon takes several hours to complete a run that’s big enough to be worth doing however, and I generally find at the end of it that my profits on average more or less covered the amount I would have made farming for the same amount of time at a mid to late game map such as Ulu or 2227.
(insert image of gachapierrot)

Power Gachapon is similar to regular gachapon. It follows the same process, but has different costs per ticket and different, slightly improved rates for the better rewards (cog, icog, etc.)

The upside to power gachapon (p.gach) is that you will use fewer tickets, which means you’ll spend less time going through them. The downside is that you’ll need to get luckier - the increase in reward rates and ticket cost are not a 1:1 relationship, so unless you’re doing HUGE amounts of NX (I generally won’t touch pgach with under 80m NX as an absolute minimum, and even that’s only if I’m in a hurry) in a run or you get lucky, you won’t make as much from pgach as you would from regular gach and may not even break even compared to just selling your MLGs.
WIP

And that's it for today's guide. If you have any alternate farming methods you would like to see addressed, feel free to leave a suggestion. Until next time!
 
Last edited:

Silent

Member
Nov 8, 2019
52
28
18
This will be it for me for guides until the server actually comes up guys. Dojo and Pokemon guides are currently in progress but won't be posted until I can get the images for them.

If there's any subject you would like to see addressed in the future feel free to drop me a PM, and if it's something I know enough to write about I'll add it to my to-do list.
 

Demolished

New member
Dec 28, 2019
7
2
3
This will be it for me for guides until the server actually comes up guys. Dojo and Pokemon guides are currently in progress but won't be posted until I can get the images for them.

If there's any subject you would like to see addressed in the future feel free to drop me a PM, and if it's something I know enough to write about I'll add it to my to-do list.
"WHEN"